AR/VR Game Development Program
Build real skills with Unreal Engine and Unity. Over eight months, you'll go from fundamentals to creating working AR and VR experiences—no fluff, just hands-on learning that sticks.

What You'll Actually Learn
We start with game engine basics and build up to spatial computing. Each module connects to the next, so you're always building on what you know instead of jumping around randomly.
- Unity and Unreal Engine foundations—interface, scripting, asset management
- 3D math and physics simulation for realistic interactions
- AR development with ARKit and ARCore for mobile platforms
- VR implementation with Meta Quest and SteamVR frameworks
- Performance optimization for real-time rendering at 90fps+
- User interaction design specific to spatial environments
- Cross-platform deployment and testing workflows
Two Learning Paths
Pick the track that matches your background. Both paths cover the same content, but at different speeds and with adjusted prerequisites.
Beginner Track
8 months • Part-timeFor people new to game development or programming. We spend extra time on C# basics, 3D concepts, and debugging techniques before diving into AR/VR specifics.
- Extended programming fundamentals module
- Weekly mentoring sessions included
- Extra practice assignments with feedback
- Smaller cohort size for personalized attention
Advanced Track
6 months • IntensiveAssumes you already know C# and have worked with at least one game engine. We move faster and spend more time on advanced rendering and optimization challenges.
- Fast-paced coverage of fundamentals
- Complex portfolio projects with networking
- Performance profiling and optimization focus
- Guest sessions with industry professionals
Who's Teaching This
Both instructors have shipped commercial VR titles and currently work in the field. They're teaching this stuff because they use it, not because they read about it in a textbook.

Laszlo Baranyi
Lead VR DeveloperWorked on three shipped VR titles for Meta Quest. Specializes in interaction design and performance optimization for standalone headsets.

Emil Dorsey
AR Technical SpecialistBuilt AR experiences for retail and education sectors using ARKit and ARCore. Teaches the mobile development and deployment modules.

Next Cohort Starts September 2025
Applications open in June 2025. Classes run twice weekly in the evenings, with weekend lab sessions available for extra practice time.
Schedule
Tuesday and Thursday evenings, 6:30 PM to 9:00 PM, with optional Saturday labs from 10 AM to 2 PM
Equipment
You'll need a Windows PC capable of running Unity. VR headsets provided for in-class work and available for checkout
Prerequisites
Beginner track: none. Advanced track: basic C# knowledge and familiarity with at least one game engine
Ready to Start Learning?
Reach out with questions about the program, schedule, or which track might work best for your background.
Get Program Details